11/16/2023 0 Comments Quantum redshift xboxAs you start out in the Novice tournament, the crafts are easy to control and the courses can be navigated with ease. Each subsequent class cranks up your craft's speed and handling capabilities. To progress in each class you must score a first place finish in every race within the class. There are five speed classes in QRS, with only the Novice tournament initially available. The controls are easy to pick up, and certainly familiar to anyone that's played an Xbox racer. X is used for non-homing weapons, Y turns on the ship's overshield, and B fires homing weapons. The left joystick is used for turning and tilting the craft up or down while in the air the right trigger is used to accelerate, while the left trigger applies the air brakes used to powerslide through turns the A button is used for turbo boosting, and the X,Y, and B buttons make up the combat interface. The game's controls are well mapped and relatively easy to grasp. For the most part, the racing in QRS is pretty much standard fare for this type of game, with few notable exceptions. They are also equipped with a moderate supply of turbo boost that recharges after each lap you complete. Combat is done through a simple three-button system for which each craft is armed with both a homing and non-homing weapon, and an overshield. The crafts in the game control precisely, yet still have a bit of Сdrift' to them that becomes even more apparent as the speed of the game increases. The game should be fairly easy to pick up even for those unaccustomed to futuristic racers. That said, QRS certainly won't win any awards for originality. Curly Monsters may have gone a slightly different route with the course design, but the gameplay is startlingly reminiscent of WipeOut. The visual style of the menu and crafts are very similar, and the techno soundtrack is very familiar as well. The team's past experience with the WipeOut series is glaringly obvious throughout the game. The latest attempt comes to us in the form of Quantum Redshift, brought to us by Microsoft first-party developer Curly Monsters, a team largely consisting of ex-Psygnosis staff members. Subsequent stabs at the genre such as Extreme G3 and the recently released WipeOut Fusion (the first WipeOut game not developed by Psygnosis) have attempted to emulate the success of these earlier titles by repackaging the game's now-formulaic combat-racing system with little regard for originality. The WipeOut series met with acclaim years later on the Playstation, introducing a weapons-based combat system into the mix that gave the game a well-needed bit of strategy. F-Zero pioneered the futuristic racing genre nearly twelve years ago on the Super NES.
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